Network Design Grade : >100% (extra credit)
Extra: Awarded "Best Game" by classroom poll.
For my Network Design class, our cumulative project involved creating a game with functional socket-level networking. The primary requirements were to build a game using an efficient networking protocol using no external protocols or network packages that were above the socket level. We decided to code a game similar to the Helmsman in the board game "Space Cadets". For our engine and networking protocols, we used Game Maker Studio. For my part in the group, I coded over half the game functionality and network design. I designed the engine, sprites, and overall logic. In addition, I also filmed and edited the entire video, an extra feature of our presentation that earned us a lot of the votes. Game Design and Analysis Final Project: [Design Doc] [Download] Grade: In process of grading (SUMMER 2015) For our final project in CSS 490, we were tasked to "convert" a board game into a video game. We decided to convert the game Coup into a video game using Game Maker Studio. As this was a DESIGN class and not a DEVELOPMENT class, we were only expected to talk about what we would change in our conversion. However, we went above expected and created a working demo with semi-functional networking. For my part in the group, I was the Project Manager. I also spearheaded the documents, designed and implemented the game's core functionality, and more! Hardware and Computer Organization Grade: 95/100 For our final project in CSS 422, we were tasked to develop a disassembler (also known as an inverse assembler) that converts a set of instructions in memory and translate it back into 68K assembly language. For my part in the group, I coded a large portion of identifying OPCodes and directing the code back into the main loop. |